A good decision because hardly anyone played that, and it doesn’t fit the tone of the series which has a slow pacing. It was also revealed that they were going to drop the multiplayer component that was found in Dead Space 2. It was also revealed that the game has drop-in drop-out co-op. The game was officially announced at E3 after a few teases earlier, and almost everyone knew the game was in development due to job ad leaks and other things. You can also share the guns you’ve created with friends. In Dead Space 3, you can also craft weapons in addition to upgrading them, build them from scratch, choosing a frame, handle, engine, primary adapter (which effects which form projectiles will be shot as) and more. It’s still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own.” “The horror of Dead Space is still all there. “We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. We received feedback to understand how we can take the game out to even more consumers,” EA games boss Laura Bailey. “We were doing research coming out of Dead Space 1 and 2 and we’re really proud of those products. EA also detailed reasons why they added in co-op to the third game. They had also said earlier that the game will be focused on action because gamers Dead Space 1 and 2 were scary for gamers. Long term series fans had a bit of objection to the direction taken by Visceral Games, but EA is targeting 5 million sales this time around, so the change in direction is completely expected. The game has become more action oriented with Dead Space 3 having a co-op mechanic and more emphasis on moving down the Necromorphs. Both Dead Space 1 and 2 featured these elements and the third game in the series looks to be following in the same path.
The game is set in space so there are quite some ways how could design the game with zero-gravity in mind. The first goal of the development team was not to emulate Resident Evil but provide an action packed game filled with horror moments that will keep players on edge of their seats. The weapons were unique too with the iconic Plasma Cutter–which became a defining object for the series showcased in box arts and special editions. Dead Space is a franchise that began as a sleeper hit, with the first game in the series really capturing people’s imagination due to how satisfying it was to shoot Necromorphs and the unique moves that Isaac had in his arsenal to take down a bunch of them.